There’s a pretty small, new PlayerUnknown’s Battlegrounds patch out now.
The update comes a day after developer Bluehole announced that weekly and monthly patches are no longer guaranteed, meaning updates will release when they’re ready.
Earlier today, the developer pushed an update to the live game without performing server maintenance. The 140MB update brought a few bug fixes, but nothing too major.
Here are all the fixes and changes:
Partially fixed client crash
Fixed marker graphics bug on the World map
Fixed miscellaneous bugs with team game reconnect feature
Fixed a bug that caused a player to exit a vehicle when they pressed ‘F’ to cancel using an energy drink
Battlegrounds recently reached over seven million units in sales. The game’s concurrent player numbers on Steam are steadily growing, too, as it now occupies the second slot with over 600,000 players.
The team at Game Informer has been doing a great job at covering all the aspects of Call of Duty: WWII, since Activision’s game is on the publication’s latest cover with an old-style motif. And today, it revealed even more from the game, in the form of new gameplay from the multiplayer portion of it.
The footage provides a great look at the company’s top-notch map design, while at the same time keeping tried and true to the Call of Duty “boots to the ground” gameplay that fans remember from older games. You can also tell the authenticity of the era with the footage, including the use of old-school weaponry, as well as continuous announcements from your sergeant, who tells you when hardpoints are captured, or when they’re in enemy hands. And midway through, you’ll also get to see an awesome bomb drop from the sky, nailing a few opponents in the process. It’s pretty awesome to watch. (Although not nearly as cool as flying overhead with a plane and letting enemy soldiers have it with a pair of fully stocked AA guns.)
We have re-opened KaosHubMC on the 14th of August and currently Towny is only server open right now!
Keep an eye out on this thread because this thread will tell you all the updates about the Minecraft Server when the servers are changing/Opening/Etc
If you have any suggestions go to:
We are also looking for staff for the servers so if you think you are good enough to be staff, Submit an application:
Microsoft is delaying the release of Crackdown 3 from Nov. 7, 2017 to spring 2018, the company confirmed to Polygon today.
Shannon Loftis, Microsoft Studios Publishing general manager, said the company is delaying the Xbox One and Windows PC game to give development teams Reagent Games, Sumo Digital and Cloudgine extra time to ensure a quality experience.
“We’re very excited about Crackdown 3, and so are many fans, and so it’s a difficult call to move the release date,” Loftis said in an email interview with Polygon. “However, we want to make sure to deliver the right game, with the right quality, and at the right time. Crackdown 3 is a hugely ambitious game and we want to ensure we deliver the right experiences all the way through every part of the game, whether that’s campaign, co-op multiplayer or our competitive multiplayer mode, Wrecking Zone. Getting the balance right between the three modes is important, and we are going to take the extra development time to ensure that. Gamers can expect Crackdown 3 in Spring of 2018.”
Crackdown 3 was originally announced at E3 2014 and was, at one point, targeting a release in the second half of 2016. It’s clearly a complex project, one that has evolved since its unveiling, and Crackdown fans have learned to be patient waiting for it to come out.
“Crackdown 3 is an incredibly ambitious project that pushes the technological envelope with immersive true 4K gameplay, cloud-computing competitive multiplayer and a sprawling and futuristic open world,” Loftis said when asked about the challenges the development teams have faced over the years. “The team has been working extremely hard to deliver a great experience for fans and this extra time will help us do just that.”